New UI changes and translated versions of Painted World

It’s been an exciting week at Glitterbug. We released version 1.5 of Painted World, our choose your own adventure story, on Android.

The new version contains lots of new stuff that we have been working away on, namely:

Brand new UI, especially for those vital pages were you read the story. Background images and chat-based story formatting makes the
stories easier to read on mobile devices.

New Character – Rosa – has been released. Follow her interesting story today!

Support for tablets added. Woo Hoo! Colin has also worked hard to extend support to older versions of Android (fixing previous bugs with these older versions) as well as
covering lots of different screen sizes.

Language support – we added support for French, Portuguese, Spanish and Hindi. Further languages scheduled include Polish, Chinese, Japanese, Korean, Italian and German.

We also carried out a lot of design and development work for our new Restaurant app Glitterbug Appetite. This app will have never-seen-before in a Food Ordering app features combining a solid, well desinged food ordering app
with marketing and special offers management.

Finally, we started working on a new app, Galvanise, which will be hitting Google Play and the app store soon!!

You can download Painted World from


What’s new in interactive fiction

Here is my full description of Painted World – the dark fantasy gamebook, interactive fiction, interactive story, choose your own adventure game, choose your own adventure story, and downright fun app….

The dark fantasy, text-based gamebook app ‘Painted World’ has been released on Android and iOS.
The app works like this – you have nine protagonists. Their worlds and stories interact. They start their stories in different times and dimensions, but they run into each other along the way.
You see the world through the eyes of your chosen character. At the end of each page you have two choices which determine the next chapter. You can also change protagonist and see the world from another point of view.

The story is dark fantasy filled with angels, demons, humans and supernatural beings including Wendigos, Obigados and beings from ancient celtic ‘lore’ such as Crom Cruach.

The worlds of the story include earth, heaven, hell, purgatory, the ghost realm, other dimensions and times and other planets.
The main characters are ….
Marcus/Marcella – An angel/demon serial killer and hunter of killers on who meets with a couple of cannibals who might just be his match
Rose – Daughter of cannibals, thrown into a psychiatric hospital for trying to expose them – in touch with Ancient Egyptian Goddess who may be a friend or a foe
Iris – A member of the cult of the Angel Marcella who is kidnapped by gangsters
Evan – A psychic veterinary nurse who falls in love with Iris
Harry – A 238 year old sea captain cursed with immortality
Jill – a psychiatrist in Rose’s hospital who gets strange letters from a man known as the Fire King, she thinks she has it under control until a golem shows up at her door…
and another 3 characters (you’ll have to download the app to see more)

The app is totally free to play (no in app purchases required). It can be downloaded from google play and the app store and links are in the website. The website is here:

Painted World released

This week has been exciting for Glitterbug in terms of releases. We released a brand new app in the interactive fiction genre on both Android and iOS.

The app is called Painted World (PW interactive fiction is the new and official title). PW Interactive Fiction is based on the idea of reading a chapter and choosing from different possible endings.

To make things more interesting, we added our own blend of Glitterbug innovation with our choice of main protagonist.  Painted World contains lots of characters but the story is told through the eyes of nine main protagonists. You get to choose one of these and see the story through his or her eyes. Each character has a different story, perhaps set in another time, but each and every character will appear in each others’ stories.

PW Interactive fiction is a text-based story because we want to unleash the power of your imagination without confining it with preconceived notions of what the characters or scenes look like. We also don’t want to crowd the app or interrupt the story with graphics. Story is everything. Story is key.

Our world is fantasy, with unlimited possibilities. The stories all start on earth but the characters can go to heaven, hell, other dimensions, the ghost realm and other times. Anything is possible.

Our characters include humans but also supernatural beings. We absolutely love folklore, so we drink in world wide legends, stories and beliefs and place them in our story.

PW Interactive fiction is available on Android in the Google play store.


PW Interactive fiction is also available on iphone and ipad in the Apple App store.


Finally, we have constructed a companion webpage on this site

Happy quizzing and happy adventuring,




Beyond The Painted World – a foray into fiction

This month has been busy and our small, home based office has been the site of laughter, chatter and planning as I worked with my co-author Elaine on writing the story points for our brand new app – Beyond The Painted World.

PTPW is a Choose your own adventure app? So… let’s take a minute and explain exactly what that is.

What is a Choose your own adventure app?

As a child I used to love those stories where, at the end of each chapter, you got to choose what would happen to the characters. I don’t know if you have every read one of these books, but they were one of my favourite past times.

So, this is how it works – you would start reading the novel just like a ‘normal’ novel and at the end of the first chapter, at the end of all the chapters, would be a decision point – what will this character do next?  What will the fictional world have in store for them?

For either choice you had a different page number representing the starting point for the corresponding chapter. Using this simple but effective formula, you could, in part, create the story.

The influence of WestWorld

I am (unashamedly) a massive WestWorld fan. I absolutely love the show (The original movie is on my must-see list). After watching Westworld, I thought about the very enticing idea of being in a fully immersive universe with robust, three dimensional characters – people with complex personalities, with hopes, dreams, fears and memories. People worth getting to know.

I wanted Painted World to be like that. I want to give you a world where you experience being part of another life, making choices, playing and exploring and all the time, as Ford says in Westworld, learning who you might be.

They already know who they are. They‘re here because they want a glimpse of who they could be.” – Dr. Robert Ford #Westworld

It’s alive

We keep on writing. That’s what we do. That is how we are. Our Painted World story is growing, soon version 1 will be released, but the story will be continually added to and updated with new decisions, new paths and untold adventure.

Watch this space for more information on our upcoming app….

happy Quizzing,




Westworld Trivia and other news

Last week we released Westworld Trivia. It was fun to make a quiz about something that I watch fanatically each Monday night. It’s a funny thing, choosing topics for the trivia apps. We ask for feedback all the time and it is something that polarizes people.

About half of our feedback is from family and friends who say, hey, make more entertainment quizzes – we’ve gotten requests for a modern TV quiz , an 80’s cartoon quiz, a science fiction quiz and an easier movie quiz.  More entertainment, more light stuff, that’s what we’ve heard.

The other half of our friends and family stand on the opposing side. More academic stuff, more learning, try to follow the leaving cert curriculum, more geography they cry.

The amazing thing for me is getting feedback, let alone excited and enthusiastic feedback.  Our audience is a growing one, albeit small at these early stages but it warms my heart to see that our audience actually enjoy our trivia apps and that they know what they like.

So.. keeping that in mind, what do we have planned… well, we’re working on something a little bit different at the moment – Quiz World – which will combine a traditional RPG game (like Zelda) with a character on a map and a Trivia Game where you answer questions on different categories in different quiz modes. It’s going to be a chimera of sorts. I don’t think (after my exhaustive search) that I’ve seen anything like it yet.

Added to that we’ve changed tact and gone down the release for all platforms at the same time route. So, we’re going to support iPhone and Windows and hopefully even place a demo on our website in HTML5.

That’s the plan anyways. We’re currently using a pretty nifty (although painful to learn) framework called LIBGDX which allows us to create games in java which will then be run on android, iOS and windows in their native format. Libgdx uses OpenGL 2.0 (and 3.0 I think) to do it’s rendering, so it’s very efficient.


So, that’s December all wrapped up,

Talk to you later readers,

Keep on quizzing,







This Week… Launching the Science Quiz

This week has been a busy week for us. We released our European Capitals Trivia on Saturday and we have released our Science Trivia App on Tuesday. So, I learned a lot of interesting facts this week.
Like.. did you know that certain sharks lay eggs and that these are the biggest eggs in the world? Or, that one of the first 6 programmers (on the worlds’ first general use computer) was a woman from Donegal?
It’s been interesting to go through the periodic table again after so many years and refresh my mind on all those psychology topics I used to frantically study for back in college.
I got to learn a lot of new topics also, I got to read about botany and food science, about the history of science and about geology and eco-science.
The Supermoon this week made me remember star gazing in my teenage years and the astronomy rounds were a refresher for those times. I’m already planning to watch the meteor shower in mid December.
We are very proud of our science app. We’ve extended the existing app format to have true or false questions, image based questions and lots more content. The Science quiz has 15 topics, 30 rounds and 300 questions. It’s completely ad-free (so, no annoying video ads or banner ads) and completely free as well.
We decided to take the advertisements out because they really take away from the gaming experience. I have played over a 100 quiz apps on android and I don’t think I’ve found one that’s ad free yet.
The rest of the week is exciting for me. I’ll be working on completing a new Trivia app that is very different from what is already out there. I have to keep quiet about it until it’s released, but after working on it for the last few months solid, I can’t wait to release it to the google play store and see what people think.
I suppose I should plug our other services at some point. We make trivia apps for all events – corporate team building, sports and social clubs, parties and family events and even waiting rooms and cafes. Our quizzes can be fully customised. You can have your own logo, colour scheme, title and background image and you can even have your own leaderboard. You can choose your own questions or use our questions or even just have a mixture.
If you are a teacher or a tutor, feel free to contact us about potential free custom quizzes for schools.
All of our apps are available for download from the google play store today. You can also link to any app from our webpage
Happy Quizzing,

What makes Glitterbug Quiz apps stand out

Glitterbug Quiz Games are completely free and advertisement-free also. After analysing over 100 android quiz apps, we made the choice to forgo advertising revenue in order to provide better quality games and a better quiz experience. We feel that this allows our games to stand out as our players can focus on enjoying the game.

Glitterbug games are very easy to use. We focus on using the design principles of material design in order to create apps which are elegant, intuitive and straightforward. We limit the amount of animations and provide simple, fluid transitions between questions.

Our games are also extremely fast, good quality apps. We pride ourselves on creating high performance apps. We have chosen a native android platform and low level libraries such as OpenGL in order to provide apps which are fluid and quick. This really enhances the quizzing experience.

Our games are also tested thoroughly in terms of content. We have a team of 3 volunteer content testers (family) who test our games for spelling mistakes or incorrect answers and flag these to us.

Glitterbug also offer premium custom quiz apps for corporate events, parties and businesses such as cafes and bars. These quiz apps can be customised with company logos, colour scheme, background images and questions can be custom questions, Glitterbug questions or a mixture.


Glitterbug is an Irish start up software company which was incorporated in March 2016. We focus on Mobile games, particularly Trivia apps. We currently release apps for android phones but we hope to support iphone and windows phones by the end of 2016.

Glitterbug is co-owned by Laura Cavanagh and Colin Vaughan.

Colin Vaughan is a java/android/web software developer. Colin is a certified freelance Android Developer and a keen enthusiast of Material Design.

He focuses on UX, web development, android visual design and testing.

Laura has been a software developer/architect since 2003. She has worked in various sectors

including security applications, gaming, web development, XML parsing, marketing and payment solutions. She has worked in large and small companies, as a developer, a consultant and as an Architect. She is currently the CTMO at Glitterbug – doing android development, design, marketing, funding and defining the product roadmap.

The main focus of Glitterbug is to make apps. We make standalone quiz apps. We make custom apps for corporate events, parties and family occasions.

We are developing a few awesome applications which we hope to release by the end of 2016.

So watch this space for more updates on our adventures.

You can download our existing apps from the google play store or by going to